It's easy to find games that are designed with a pixelated style, as was the case of Party Hard - the game engine looks the same -, and it's even more difficult to take advantage of this type of games that offer it's disadvantages when it comes to gameplay. DreamBreak breaks all schemes to bring variety and originality in a world of futuristic touch in a fictitious Soviet Union. You know how these Russians are, they are capable of surprises, even in videogames.
Duration
Gameplay
Both, the gameplay and the puzzles themselves have a classic touch that easily jumps out of sight. The puzzles you find are fairly simple but effective. Thus, you find the classics of joining pipes or cables to get water or electricity from one point to another; obstacles and pitfalls to avoid, very platform; switches that activate one or the other thing; and even a factor of secrecy in more advanced phases that, while very easy, are very entertaining. Therefore, despite the simplicity of the design, it's a complete and entertaining game. It offers a lot of variety.
Just as it has puzzles, it has scenes more dedicated to pure and hard action. It's about phases, again, with a very classic touch. In most of the game you're going to be defending ourselves in a simple mini-game of shooting and protecting ourselves, until you finish the enemy. Although it's very easy and, in the long run, somewhat repetitive, they end up giving a little more freshness adding new types of enemies that will complicate things more. Then there are two particular moments where you control vehicles. At the first opportunity will be a ship that will be attacked by the police; drawing patterns, you can get rid of them.
Talk about DreamBreak is complicated. With seeing the images you can get an idea of how little it offers to analyze. The environments and characters that play with the pixelated touch is becoming very fashionable, especially since the old games of Pc. However, the vast majority seem to have stalled in bloody action or in stories without much interest. This is where Dreambreak excels, and where it has surprised me. I talk about a game of short duration, but it offers an entertaining story, well worked and with a surreal touch. Playing it becomes so much fun with so many game styles. It's a compendium of many styles, a call to take the classic and combine it with new ideas.
In itself, DreamBreak, is not difficult game. It must be admitted that some solutions to puzzles may end up resisting something more than normal, but more than it's difficulty, it's due to the limitations of the game that don't allow as much mobility as i would like. Some of the puzzles I solved by pure luck, to move something without giving me or count. That hurts the gameplay a bit, but it makes you alert to all the details of the map. Even the mapping itself is the essence of the game.
Graphics & Design
Conclusion
- Game: DreamBreak
- Developer: Aist
- Publisher: Digerati Distribution
- Price: $9.99
- Size: 162.94 MB
- Release date: September 15th 2017
- For more info: http://aist-studio.com//
- Download from Microsoft Store
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