Thursday, July 6

Broken Age Review


Tim Schafer, the master of PC graphic adventure, returns to it's origins with Broken Age, a game that recalls the best point and click of the 90s and has an exciting story that will lead us to know the life of Shay and Vella.

Duration


The game took me about 12 hours to complete it, although it takes a lot more variety of puzzles, which would help the game to be much more bearable, but it's a game that is enjoyed, and isn't very heavy to play.

Gameplay


It all begins with a choice: Shay (played by Elijah Wood), a young man sleeping in a spaceship, or Vella (played by Masasa Moyo), a young girl who rests placidly on a tree in a Mediterranean village. Each one with it's own history, it's problems, it's dreams and it's hopes. The first is the only human passenger of the "Bossa Nostra", an incubator ship that takes care of his care feeding, educating and entertaining him with children's games masquerading as reconnaissance, exploration and rescue missions. Vella lives in one of the many villages terrorized by the feared "Mog Chothra", a gigantic monster that demands the sacrifice of young women in the so-called "Maiden's Feasts" (package of maidens) not to destroy these villages. Their lives can't be more distinct and yet both share the same ambition: to follow their own path and not the one that has marked them.

At the beginning the choice of character may seem definitive, but throughout the game you can (and you have) to exchange Vella for Shay, to be able to progress in the story. At the beginning the changes are free (i play the whole story of one and then i start with the other) but at one point you will have to advance with both at the same time, if you want to continue. And strange as it seems the life of the space hero and the little mediterranean heroine, are the two sides of the same coin. Hence my recommendation is to play a little time with each one to see, how they evolve both stories and realize certain details.

To advance in the game, you have to explore every corner of the 2D scenarios of the game in search of key objects and clues that help to solve the various problems that arise. From a missing knife to an interstellar map, to gold eggs and shoes. With their help and following the proper order, you will solve puzzles while know what happens with "Mog Chothra" or "Bossa Nostra". you may find it difficult at first to advance, especially if you have never played a game of this genre. This is where the "missions" that Shay has to do are especially relevant, and thanks to their "children's games" character, they allow us to easily learn the basics.

The control and gameplay is all i can expect from a "point and click". I have a pointer with which we can move to Vella or Shay, besides making them interact with the different elements that surround them. Some may be wishing to replay a story with this method of control, but no matter how much nostalgia they have, it's impossible not to realize that a point and click game isn't played comfortably with a joystick. Even playing with the sensitivity (against the faster we want to move the pointer more imprecise will be) the experience isn't as comfortable as on a computer or a touch screen. I understand that the game is like that, but that doesn't mean that the control system is the best for a console.

Graphics & Design


Every scene, every character i meet, every object i interact with ... everything has been designed with such a special care and attention for the detail that it's difficult not to surrender to the charms of this graphic adventure. And yes, as i said, in the second act you toured again most of the locations of the original has some charm, but the truth is that there are few video games that present a graphic finish as beautiful as Broken Age. It's like watching moving oil paintings! And what about the soundtrack composed by the great Peter McConnell, which many of you will remember for his work on Day of the Tentacle or Grim Fandango, his melodies are pleasant, very lively, warm and with a cheerful style that perfectly matches with That science fiction / fantasy tale that is Broken Age.

Conclusion



The return of Tim Schafer to the genre of graphic adventure fifteen years after Grim Fandango, comes out with a remarkable video game, in some ways even brilliant, that has fallen in love with the imaginative and fun of his conversations, the design of some of his puzzles and especially the aesthetic of that crazy world that we will move to. Unfortunately, Broken Age also disappoints in other details such as the limited strength of its final outcome - and more in the face of the brilliant plot of the first act -, the excessive repetition of scenarios or the little party that comes to the presence of two protagonists. as well developed as Shay and Vella. Even so, you should not miss the opportunity to try this work; Less if you are passionate about the graphic adventures of a lifetime.

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