Sunday, October 26

Guitar Hero World Tour Review


Guitar Hero World Tour is a fun title, to be sure, but it's also a disappointment in a lot of respects. A number of things it tries to accomplish were already done better in Rock Band, which you might figure would have provided a simple blueprint to be followed and expanded up, but that's not the case. The music creation tools are a great idea in theory, but the end result isn't as robust as I would have hoped it would be, both in terms of abilities as well as the songs that come out the other end.
The game does have a good bit going for it and can serve to act as a stepping-off point for next year's game, whatever form that might take. Unfortunately, I thought the same of Guitar Hero III, and here we are.

IGN Ratings for Guitar Hero World Tour (X360)
Rating Description
out of 10
7.0 Presentation
The customization stuff is quite good, but there are a lot of nagging issues pretty much everywhere.
7.0 Graphics
The character detail is good, though the included character designs are somewhat fugly. But there are lots of texture spots that just look bad and blurry.
8.0 Sound
The soundtrack is awesome, of course, but the output of the music creator is pretty bad.
8.0 Gameplay
The note tracking is loose, which I dig, but the transcription is poor at times. The main mode isn't deep at all.
8.0 Lasting Appeal
The downloadable content support will make or break this score, but outlook is promising. The online stuff can be fun, but the created music will get old fast as the sound quality sucks.
7.9
Good
OVERALL
(out of 10 / not an average)

[IGN]

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